Tall, golden grasses sway gently, this scene stretching as far as the eye can see, interrupted only by faint blue outline of far-off mountains. Here and there, clusters of vibrant coloured wildflowers, wide depressions in the earth, or hunks of unclassifyable machine interrupt the monotony of gold, adding a touch of intrigue to the rugged landscape. Scattered across the plains are a settlements that make up the territories of Azora.
Traveling between these settlements is no easy task. Journeys can take days, if not weeks, and travelers must be vigilant, for dire beasts and bandits lurk along trade roads. But these treks are a must for exchanging resources and information since magical communications were severed during the Lesaaria Conflict.
Peoples of Azora
Humans
The most technologically inclined of the races. Humans live
Elves
An aloof and distant race recently taking refuge from one of the planet's moons, [name], after it was rendered mostly uninhabitable by asteroid strike few hundred yers go. Knife-eared, and long-lived, they're the most magically advanced people. They like to remain neutral in other races' conflicts.
Therans
Humanoids with a varying levels beastly features. They're usually of the catfolk variety but there are all kinds of animal bloodlines among Therans. They have a complex tribal culture where everyone knows what clan another is from and which clans do and don't associate.
Mukhi
Small, industrious creatures, about half the height of a human, with poor eyesight but an excellent sense of smell and hearing. The have long, droopy ears and patches of fur and scales all over their bodies (imagine something along the lines of nu mou/bangaa in Final Fantasy if you're having trouble picturing). They tend to build villages in caves or underground networks.
Typhonians
A towering, stocky race characterised by their unusual technicolour range of skin tones and impressive horns. They're the strongest of the races and can live at extreme tempuratures/altitudes with no adverse effects.
A ruined town...
Caldia will be your base of operations for the time being.
Points of Interest Around Caldia
Adventurers' Guild Hall
A center for sell-swords, mages, and other skilled adventurers seeking assignment. Here, you can find jobs, gather intel on nearby dangers, and receive support from fellow guild members.
Chirugeons Dispatch
Loosely affiliated with the adventurer's guild, this is a group of volunteers whom travel the region providing medical aid.
Tailfeather Express
Courrier service which offers dispatch for parcels, urgent messages, and safe transport of valuable items by way of its fleet of tamed ratites and their riders.
Trade Commission
Facilitates commerce and trade between settlements. They provide services such as trade agreement negotiations, market regulation, and dispute resolution.
Temple of Vayu
Visitors can receive divine blessings or consult with the monks on matters of faith. The temple hosts ceremonies and rituals dedicated to the god of winds.
[name] inn
Provides lodging and hearty meals, as well as stabling for beasts of burden and supplies for those continuing their journey.
[name] arms and guard
services and sells quality weapons and armor forged from scraps. Inisuill, Cheka